Detroit Become Human Androids

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Those are some of the ...

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... early Androids concepts.

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I wanted the cut of the clothing to be reflected in the anatomy.

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Some of the requirements were to move toward a more hard surface feel.

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While still retaining a realistic anatomy.

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Transparency and being able to see the blue pulsating heart was also important.

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Androids get damaged right away during the hostage scene.

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Daniel Get his neck blow up...

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Would they be able to heal themselves? And how would it look?

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There were a lot of ideas to test out, for the way the skin would react under stress.

They kept on asking for something less organic, so I went back to Kara's original model. Did a quick paint-over to test some ideas.

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Florent took over and unlock so many things with just one image!
https://www.artstation.com/artwork/YDX13

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I stole Florent's concept, and kept on pushing things around.

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We still needed to figure out, how to pull those things apart.

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And think about script specific FX

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How modular would they be?

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Then came the came the question of Markus's speech.

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I did a lot of those...

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All work and no play makes Jack a dull boy.
All work and no play makes Jack a dull boy.
All work and no play makes Jack adult boy.
All work and no play makes Jack a dull boy.
All work and no play makes Jack adult boy.

Some of the work on the Androids of DETROIT : Become Human I did back in 2014
with the help of Florent Auguy and Art Direction: Benoit Godde.
Concept Artists:
Wojtek Fus, Antoine Boutin, Sorane Mathieu, Romain Jouandeau, Clement Crocq.